i think its been years since ive found myself lost in a game like i did with this
exploration is amazing, every single area feels handcrafted with love and the game has one of the best soundtracks ive ever listened to
platforming is seamless and really intuitive - had some hiccups because i suck at games but i found myself improving and locking in every single level
all the jump types (no spoilers) are insanely fun to use, especially the HJ+F.
even the opening made me tear up. the ending i got made me cry. every single part of this game is just amazing. i don't think theres another experience like it.
Oh my god this is sooo sick i love everything about this to shreds, gameplay, graphics, how they change how they interact and how you play them this fits my taste like a glove, absolutely looking forward to anything this may become. I'll think about titles for a bit i'll let you know if i come up w anything
Hey, thanks so much for playing! I am happy to report the game is progressing well. I'm aiming for ~20 non-tutorial levels and I'm about 13-14 levels deep. Looking like a Q2 or Q3 2026 release if nothing goes wrong. Thank you again for playing and leaving this comment!
I like this game artstyle and presentation. It reminds me of those artistic-looking game.
Even if I’m not good at precise platformer. I can sense something good out of this, more so if the bounciness when you hit the walls gets slightly tweaked in order to not be this bouncy.
Hey, thanks for playing! I've implemented a walking button that allows you to walk slow and not bounce when you're walking on the ground. I wanted to keep the player physics as close to Flicky (Genesis) as possible and that means wall bouncing. Thanks again for playing!
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Very good game! You Received: Gratitude
Gratitude accepted! Thanks!
phenomenal
i think its been years since ive found myself lost in a game like i did with this
exploration is amazing, every single area feels handcrafted with love and the game has one of the best soundtracks ive ever listened to
platforming is seamless and really intuitive - had some hiccups because i suck at games but i found myself improving and locking in every single level
all the jump types (no spoilers) are insanely fun to use, especially the HJ+F.
even the opening made me tear up. the ending i got made me cry. every single part of this game is just amazing. i don't think theres another experience like it.
10/10.
please play!!!!
this is my game of the year
Thank you so much!
this game is awesome
Thank you so much for your kind words! The full version is almost done! Expect it to release in a month or so. Thanks for playing!
Oh my god this is sooo sick i love everything about this to shreds, gameplay, graphics, how they change how they interact and how you play them this fits my taste like a glove, absolutely looking forward to anything this may become. I'll think about titles for a bit i'll let you know if i come up w anything
Hey, thanks so much for playing! I am happy to report the game is progressing well. I'm aiming for ~20 non-tutorial levels and I'm about 13-14 levels deep. Looking like a Q2 or Q3 2026 release if nothing goes wrong. Thank you again for playing and leaving this comment!
I like this game artstyle and presentation. It reminds me of those artistic-looking game.
Even if I’m not good at precise platformer. I can sense something good out of this, more so if the bounciness when you hit the walls gets slightly tweaked in order to not be this bouncy.
Hey, thanks for playing! I've implemented a walking button that allows you to walk slow and not bounce when you're walking on the ground. I wanted to keep the player physics as close to Flicky (Genesis) as possible and that means wall bouncing. Thanks again for playing!
That’s why that movement felt so familiar, moreso if I always sucked at playing Flicky.