I like this game artstyle and presentation. It reminds me of those artistic-looking game.
Even if I’m not good at precise platformer. I can sense something good out of this, more so if the bounciness when you hit the walls gets slightly tweaked in order to not be this bouncy.
Hey, thanks for playing! I've implemented a walking button that allows you to walk slow and not bounce when you're walking on the ground. I wanted to keep the player physics as close to Flicky (Genesis) as possible and that means wall bouncing. Thanks again for playing!
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I like this game artstyle and presentation. It reminds me of those artistic-looking game.
Even if I’m not good at precise platformer. I can sense something good out of this, more so if the bounciness when you hit the walls gets slightly tweaked in order to not be this bouncy.
Hey, thanks for playing! I've implemented a walking button that allows you to walk slow and not bounce when you're walking on the ground. I wanted to keep the player physics as close to Flicky (Genesis) as possible and that means wall bouncing. Thanks again for playing!
That’s why that movement felt so familiar, moreso if I always sucked at playing Flicky.