Oh my god this is sooo sick i love everything about this to shreds, gameplay, graphics, how they change how they interact and how you play them this fits my taste like a glove, absolutely looking forward to anything this may become. I'll think about titles for a bit i'll let you know if i come up w anything
Hey, thanks so much for playing! I am happy to report the game is progressing well. I'm aiming for ~20 non-tutorial levels and I'm about 13-14 levels deep. Looking like a Q2 or Q3 2026 release if nothing goes wrong. Thank you again for playing and leaving this comment!
I like this game artstyle and presentation. It reminds me of those artistic-looking game.
Even if I’m not good at precise platformer. I can sense something good out of this, more so if the bounciness when you hit the walls gets slightly tweaked in order to not be this bouncy.
Hey, thanks for playing! I've implemented a walking button that allows you to walk slow and not bounce when you're walking on the ground. I wanted to keep the player physics as close to Flicky (Genesis) as possible and that means wall bouncing. Thanks again for playing!
← Return to demo
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Oh my god this is sooo sick i love everything about this to shreds, gameplay, graphics, how they change how they interact and how you play them this fits my taste like a glove, absolutely looking forward to anything this may become. I'll think about titles for a bit i'll let you know if i come up w anything
Hey, thanks so much for playing! I am happy to report the game is progressing well. I'm aiming for ~20 non-tutorial levels and I'm about 13-14 levels deep. Looking like a Q2 or Q3 2026 release if nothing goes wrong. Thank you again for playing and leaving this comment!
I like this game artstyle and presentation. It reminds me of those artistic-looking game.
Even if I’m not good at precise platformer. I can sense something good out of this, more so if the bounciness when you hit the walls gets slightly tweaked in order to not be this bouncy.
Hey, thanks for playing! I've implemented a walking button that allows you to walk slow and not bounce when you're walking on the ground. I wanted to keep the player physics as close to Flicky (Genesis) as possible and that means wall bouncing. Thanks again for playing!
That’s why that movement felt so familiar, moreso if I always sucked at playing Flicky.