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I like this game artstyle and presentation. It reminds me of those artistic-looking game.

Even if I’m not good at precise platformer. I can sense something good out of this, more so if the bounciness when you hit the walls gets slightly tweaked in order to not be this bouncy.

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Hey, thanks for playing! I've implemented a walking button that allows you to walk slow and not bounce when you're walking on the ground. I wanted to keep the player physics as close to Flicky (Genesis) as possible and that means wall bouncing. Thanks again for playing!

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That’s why that movement felt so familiar, moreso if I always sucked at playing Flicky.